Process
You all will recognize this as a typical design process. My activities during the design process depend on the size of my team, and my role on the project (project or people manager, product owner or creative director) and includes hands-on design if and where needed. While the actors, timelines and scope may be different for in-house vs consulting (agency) design, product development typically does go through these phases below. And in both environments, if phases or steps are skipped, such as building a deep understanding of the client, customer and the true opportunity, we’ll ‘pay’ for it later..
I love the ambiguity in the earlier phases of defining what we’ll be creating, and more importantly: why, turning deep understanding of the customer into scenario-driven designs, the tough calls to make to align scope, time and people to ensure quality and delight no matter how small or big the scope of the project will be… And I get a lot of satisfaction of getting all the ‘trains on the rails’ to ship a compelling product, system or service - preferably all three.
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Inquire
Business development
Alignment of objectives & expectations
Project planning, scoping & ‘resourcing’
Stakeholder interviews
Competitive research
Ethnographic research
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Immerse
In-depth user and customer research
Technology research & exploration
(internal) Stakeholder interviews
Product/project strategy and recommendations based on research
High-level concepts to communicate the opportunities
People, project and client management
Ethical and environmental research/exploration
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Design
Use cases and scenarios ( JTBD, 1 min- 1 hr - 1 week - 1 mo etc. )
Participatory design (with customers, with clients or within the multidisciplinary team)
Design process, roles & responsibilities, collaboration & critiques
Design - concepts, experience, interaction model, look and feel, integration with/hand off from or to existing experiences
Requirements & business rules/exit criteria
Concept testing with customers
Ongoing checkpoints with client and leadership
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Implement & deploy
Planning, prioritization, scoping
Product and release strategy/roadmap
Detailed design
(interaction, look & feel, motion etc)Requirements, specs/exit criteria
UI copy & documentation
Sprint planning, sprint reviews and scrum meetings
Bug-bashes and quality control
People, project and client management and check-ins